This page contains some resource-links relevant to the development of
partner technologies.
PUBLICATIONS
|
Title
|
Category
|
| Alexander,
Christopher. The Timeless Way of Building. New York: Oxford University
Press, 1979. |
Design |
| Bruner, Jerome, A. Jolly, and K. Sylva (eds.). Play: Its Role in Development and Evolution. New York: Basic Books, 1976. | Play |
| Csikszentmihalyi, Mihaly. Beyond Boredom and Anxiety: The Experience of Play in Work and Games. San Francisco: Jossey-Bass, 1975. | Play |
| Cypher,
Allen (ed.) Watch What I Do: Programming By Demonstration. Cambridge:
MIT Press, 1993. |
End-user Programming |
| Davis, Marc. "Media Streams: Representing Video for Retrieval and Repurposing." Ph.D. Thesis, MIT, Cambridge, Massachusetts, 1995. | End-user Programming |
| Drescher, Gary. Made-up Minds: A Constructivist Approach to Artificial Intelligence. Cambridge: MIT Press, 1991. | Enactive AI |
| Eisenberg, Michael. Programmable Applications: Interpreter Meets Interface. MIT AI Laboratory Report 1325, October 1991. | End-user Programming |
| Freeman, Walter J. How Brains Make Up Their Minds. New York: Columbia University Press, 2001. | Enactive cognitive science |
| Ginsburg, Herbert. Entering the Child's Mind: the clinical interview in psychological research and practice. Cambridge: Cambridge University Press, 1997. | Enactive cognitive science |
| von Glasersfeld, Ernst. Radical Constructivism - A Way of Knowing & Learning. Bristol, PA: Falmer Press, 1995. | Enactive cognitive science |
| Lieberman, Henry (ed.) Your Wish is My Command: Programming By Example. Los Altos: Morgan Kaufman, 2001. | End-user Programming |
| Minsky, Marvin. The Society of Mind. New York: Simon and Schuster, 1985. | Enactive AI |
| Minsky, Marvin and Seymour Papert. Epilogue: The New Connectionism. In Marvin Minsky and Seymour Papert, Perceptrons: An introduction to computational geometry (Expanded Edition), Cambridge, MA: MIT Press, 1988. | Enactive AI |
| Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books, 1980. | End-user Programming |
| Papert, Seymour. One AI or Many? In Stephen R. Graubard (ed.), The Artificial Intelligence Debate: False starts, real foundations, Cambridge, MA: MIT Press, 1988. | Enactive AI |
| Piaget, Jean. Play, Dreams, and Imitation in Childhood. New York: Norton, 1962. | Enactive AI |
| Thom,
Belinda. Interactive Improvisational Music Companionship: A User-Modeling
Approach. AAAI, 2000. |
End-user Programming |
| Travers, Michael. Programming with Agents: New metaphors for thinking about computation. (Unpublished PhD Thesis) Cambridge, MA: MIT, 1996. | End-user Programming |
| Varela,
Francisco, Evan Thompson, and Eleanor Rosch. The Embodied Mind:
Cognitive Science and Human Experience. Cambridge, MA: MIT Press,
1992. |
Enactive cognitive science |
END-USER SOFTWARE
|
Program
|
Users
|
Domain
|
| AgentSheets | general | simulations |
| Alice | general | graphics |
| BioLingua | biologists | biology database programming |
| Boxer | general | graphics / programming |
| ComiCurrents | general | interactive comics |
| Core War | gamers | programming |
| Elica | general | programming |
| Elody | musicians | music |
| Inform | gamers | interactive fiction |
| Kodu | general | video games / programming |
| Logo & Turtle Geometry | general | graphics / programming |
| Squeak (smalltalk) | general | graphics / programming |
| Stagecast Creator | general | video games |
| StarLogo | general | decentralized simulations |
| Swarm | biologists | multi-agent simulations |
| Tierra | biologists | artificial life |
| VisiCalc | general | accounting + |
| ToonTalk | general | video games / programming |
JOURNALS
|
Title
|
Category
|
| AI Magazine | AI |
| Adaptive Behavior | ALife |
| Artificial Life | ALife |
| Behavioral and Brain Sciences | Cognitive Science |
| Cognitive Science | Cognitive Science |
| Cognitive Systems Research Journal | Cognitive Science |
| Communications of the ACM | UI |
| Computers in Entertainment | Games |
| Connection Science | AI |
| Cybernetics and Systems | Enactive Cognitive Science |
| Digital Creativity | Design |
| Game Developer Magazine | Games |
| Game Studies | Games |
| IBM Systems Journal | UI |
| Interactions | UI |
| International Journal of Humor Research | Games |
| International Journal of Man-machine Studies | UI |
| International Journal of Technology and Human Interaction | UI |
| Journal of Constructivist Psychology | Enactive Cognitive Science |
| Journal of Visual Languages and Computing | End-user Programming |
| Mind | Cognitive Science |
| Transactions on Human-computer Interaction | UI |
PEOPLE
|
Name
|
Category
|
| Bruce Blumberg | End-user Programming |
| Justine Cassell | End-user Programming |
| Marc Davis | End-user Programming |
| Andrea diSessa | End-user Programming |
| Judith Donath | End-user Programming |
| Michael Eisenberg | End-user Programming |
| Walter Freeman | Enactive cognitive science |
| Ernst von Glasersfeld | Enactive cognitive science |
| Kristina Höök | End-user Programming |
| Ken Kahn | End-user Programming |
| Alan Kay | End-user Programming |
| Mikael Kindborg | End-user Programming |
| Henry Lieberman | End-user Programming |
| John Maeda | End-user Programming |
| Humberto Maturana | Enactive cognitive science |
| Barry McMullin | Enactive AI |
| Alva Noe | Enactive cognitive science |
| Seymour Papert | End-user Programming |
| Randy Pausch | End-user Programming |
| Alex Reigler | Enactive cognitive science |
| Alex Repenning | End-user Programming |
| Mitch Resnick | End-user Programming |
| Eleanor Rosch | Enactive cognitive science |
| Michael Travers | End-user Programming |
| Francisco Varela | Enactive cognitive science |
| Tom Ziemke | Enactive AI |
PROJECTS / GROUPS / INSTITUTIONS
EVENTS
|
Month
|
Title
|
City/Country
|
Submission
|
| January | POPL:
Principles of Programming Languages Venice, Italy [varies] |
July | |
| January | Intelligent
User Interfaces San Diego, USA [varies] |
September | |
| February | AIA:
Artificial Intelligence and Applications Innsbruk, Austria |
September | |
| February | TASP:
Association for the Study of Play Atlanta, USA [varies] |
November | |
| March | Game
Developers Conference San Jose, USA |
September | |
| April | CHI:
Computer-human Interface Vienna, Austria [varies] |
September | |
| April | EvoSmart Coimbra, Portugal [varies] |
November | |
| June | IDC:
Interaction Design and Children Baltimore, USA |
January | |
| June | Annual Meeting of the Jean Piaget Society | January | |
| June | TIDSE:
Interactive Digital Storytelling and Entertainment Darmstadt, Germany |
January | |
| June | ACE:
Advances in Computer Entertainment Technology Singapore |
February | |
| July | DCC:
Design, Computing, and Cognition Conference Cambridge, USA |
November | |
| July | SAB:
Artificial Intelligence and the Simulation of Adaptive Behavior Los Angeles, USA |
November | |
| July | AAMAS:
Autonomous Agents and Multi-Agent Systems New York, USA [varies] |
January | |
| July | AAAI
Conference on AI San Jose, USA [varies] |
January | |
| July | IJCAI: International Joint Conference on Artificial Intelligence (biennual) | January | |
| July | PDC:
Participatory Design Conference (biennual) Toronto, Canada |
February | |
| July | SCI:
Systemics, Cybernetics, and Informatics Orlando, USA |
March | |
| August | SIGGRAPH Los Angeles, USA [varies] |
January | |
| August | CogSci:
Annual Meeting of the Cognitive Science Society Chicago, USA [varies] |
February | |
| August | ECAI:
European Conference on Artificial Intelligence Valencia, Spain [varies] |
February | |
| August | DIS:
Designing Interactive Systems Cambridge, USA |
March | |
| August | EuroLogo Conference (biennual) | March | |
| September | INTERACT
Human-Computer Interaction Zurich, Switzerland |
January | |
| September | ECCE:
European Conference on Cognitive Ergonomics York, UK |
February | |
| September | ALife:
Simulation and Synthesis of Living Systems Boston, USA [varies] |
February | |
| September | Ars
Electronica Linz, Austria |
March | |
| September | HCC:
Human-Centric Computing Languages and Environments Rome, Italy [varies] |
March | |
| September | ICEC:
International Conference on Entertainment Computing Eindhoven, Netherlands [varies] |
March | |
| September | COSIGN:
Computational Semiotics in Games and New Media Split, Croatia [varies] |
April | |
| September | IAT:
Intelligent Agent Technologies Hong Kong [varies] |
April | |
| September | NordiCHI
(biennual) Tampere, Finland [varies] |
April | |
| October | ASSETS:
Assistive Technology Atlanta, USA [varies] |
March | |
| October | ACM
Multimedia New York, USA [varies] |
April | |
| October | UIST:
User Interface Software and Technology Santa Fe, USA |
April | |
| October | Systems, Man and Cybernetics | April | |
| October | ICMI:
International Conference on Multimodal Interfaces Pittsburg, USA |
May | |
| November | CSCW:
Computer Supported Cooperative Work Chicago, USA [varies] |
March | |
| November | EUSAI:
European Symposium on Ambient Intelligence Eindhoven, Netherlands |
May | |
| December | Other
Players Copenhagen, Denmark |
August | |
WEB GUIDES
|
Site
|
Category
|
| AgentLink | Agents |
| Agents Portal | Agents |
| AI Topics (AAAI) | AI |
| Artificial Life | ALife |
| End-user Programming | End-user programming |
| Gamasutra | Games |
| Game AI | Games / AI |
| Game Research | Games |
| Information Design | UI |
| Ludology | Games |
| Programming by Example | End-user programming |
| Phenomenology
and the Cognitive Sciences |
Enactive cognitive science |
| Radical Constructivism | Enactive cognitive science |